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DebugInformation can be declaratively specified in your Xaml, instead of having to set it programmatically in C# in your code-behind or Game Class.

On the Game Control, you have a property called "DebugLevel", for now it accepts the string "BoundingSpheres". Setting this will add bounding spheres to all loaded meshes in your scene.

<Execution:Game Width="800" Height="600">
      <Debug:DebugLevel BoundingSpheres="true"/>

Last edited Dec 15, 2009 at 9:07 PM by adept, version 3


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