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One of the concepts of Balder is a base class called Game. For doing cross platform development, the Game class will be your entry point into Balder, it will serve the content to the engine and gives you a place to add game logic.
Some platforms, such as Silverlight, is supported to be able to not use a game class, but then one loses multi-platform support.

All you need to do is to inherit from the Game class found in the Core component.

using Balder.Execution;

public class MyGame : Game

In order for the Game to recognized as an entry-point, Balders' runtime needs to be aware of it. This is something that differs between the platforms, please go to the specific platform section for details on this.

Last edited Jul 26, 2010 at 11:16 PM by adept, version 3


yandol Mar 16, 2012 at 12:12 AM 
how it is supported to be able to not use a game class?