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Balder is highly extensible and one of the things that was built in at a early stage was the ability to create your own object types, or nodes as they are represented in the engine. Typically a 3D mesh is a node in a 3D scene that can hold geometric data that is generated at runtime based upon parameters during creation.

Last edited Oct 15, 2009 at 6:53 PM by adept, version 2


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