I’m working on a Silverlight project using Balder and I’ve got a problem with the result I get and particularly the shades. Here is what I obtain
Some details :
Each of my blocks is composed by several triangles located in the same plan on which I apply my texture: link
I use a light called « Omnilight » and the shade method called “gouraud”. The following diagram show my problem:
On the left: This is what I’ve coded. The house, the camera and the light, all of them are lined up.
On the right: The result I guess I should have. The shades seem to be angled.
However, if the light is in the middle, the shades shouldn’t be angled the same way on the right or on the left of the door.
How can I get what I expect to get? Should I change the type of light or its position in relation to the house?
Thanks in advance for your answers and your help.