Polygon triangulation/tesselation?

May 12, 2011 at 4:20 PM

I know this is no small feat, but are there any plans to implement polygon tesselation?  In other words I would like to enter the vertices of a complex face and get back a mesh of triangles in 3D coordinates for that face.  We were able to do this in WPF 3D by calling a C++ dll that used the OpenGL tesselator.  Unfortunately this is impossible to do in Silverlight due to security restrictions.

May 20, 2011 at 10:30 PM

No plans at the moment - but I'd be happy to register it as a feature request as I can see that it is a very useful feature that Balder could support.

May 20, 2011 at 10:30 PM
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Jun 7, 2011 at 3:26 PM