I am using Balder to represent the pages returned by Google in response to a query.
Each page is represented by a cube, the top surface of each cube should show the page. I can capture the page abd transfer its bitmap to a memory stream. I am, however, in some difficulty as to how to transfer the stream to a face of the cube , probably
as a texture.
Could you help with a code snippet?
If you have the image as a WriteableBitmap convert it to a Balder.Imaging,Image
var bimage = new Balder.Imaging.Image();
var imageFormat = new ImageFormat
Depth = 32,
PixelFormat = PixelFormat.RGBAlpha
bimage.Width = sidetexture.PixelWidth;
bimage.Height = sidetexture.PixelHeight;
You then need to create a new Balder material using the new image:
var mside = new Material()
DiffuseMap = new ImageMap(bimage),
Shade = MaterialShade.Gouraud,
DoubleSided = false,
Once you have this done you can then assign the new material as a submaterial of your
and then repeat for all 6 sides (0,1,2,3,4,5)
Is that what you need ?