Silverlight and Xna mixing on WP7

Aug 14, 2010 at 10:52 AM


Have anyone tried running Balder on real WP7 Phone?

I'm just curious what is the speed. Is copying render target to silverlight image big overhead over using pure xna? In emulator it runs quite smoothly.

I like doing UI in silverlight, but I need to combine it with fast 3d. Is Balder way to go or should I use pure xna instead?

Thanks for any advice.

Aug 14, 2010 at 11:00 AM

I'm getting a real phone in a short while and will start looking at it. Thus far, I've gotten report from a guy at Microsoft that tested a sample I've created with Balder  testing it that there is some overhead, but he couldn't eyeball the FPS.

There might be other ways of doing this that will be faster, so when I get the device - I'll start investigating and see what I can achieve with it.