Balder Silverlight support for WP7

Aug 4, 2010 at 12:16 PM
It is possible to use Balder in a WP7 Silverlight application, to display small 3D objects on top of a not-so-complex Silverlight application? I've seen you have choosen the XNA route to take advantage of the HW acceleration, will it be complex to compile and use the Silverlight version for WP7 Silverlight? thanks, and congratullations for the great job you are doing with Balder!
Coordinator
Aug 4, 2010 at 1:20 PM

Thanks,

it is possible to use it as you would in regular Silverlight, without any changes.
Compiling it would be a manner of opening up the Balder_Wp7.sln in the Solutions directory.

 

It is using hardware rendering, but its not the most optimal one on an actual device. It will run in full framerate on the emulator, but  somewhat slower on the actual device. 
The interesting part here is that its not the rendering part, but getting the pixels into Silverlight that takes the most of it. 

I will be creating a version that is pure and only XNA as well.