Creating textures programatically

Jul 10, 2010 at 11:32 PM

The code is written except for one problem, when instancing Image with the default constructor, ImageContext is not populated, so I cannot feed it my reconstructed WriteableBitmap.

Whats the right way to get an empty Image with ImageContext populated ?? I would prefer NOT to have to load another image then replace its content with mine.

Jul 11, 2010 at 6:18 AM

Did you try the technique I described in the other thread?

Jul 11, 2010 at 7:15 AM

hahahaha we got into talking about so much that I missed that one !!

will give it a try tomorrow.