A 3D graphics engine for Silverlight.
The name Balder comes from Norse Mythology. Balder is the modern Norwegian, Swedish and Danish form. He is also known as Baldr or Baldur (icelandic). Balder is the god of innocence.
The second son of Odin is Baldr, and good things are to be said of him. He is best, and all praise him; he is so fair of feature, and so bright, that light shines from him. A certain herb is so white that it is likened to Baldr's brow; of all grasses it is
whitest, and by it thou mayest judge his fairness, both in hair and in body. He is the wisest of the Æsir, and the fairest-spoken and most gracious; and that quality attends him, that none may gainsay his judgments. He dwells in the place called Breidablik,
which is in heaven; in that place may nothing unclean be. - Brodeur's translation
Balder on Wikipedia
Table of Contents
The feature set of Balder
Getting started screencast
Rubik's Cube for Silverlight and Windows Phone 7
Integrate Balder in your Silverlight application by
Xianzhong Zhu, part
Programmatically creating a mesh tutorial
A full samplebrowser can be viewed
here. Silverlight 5 samplebrowser
Balder in the wild
ESRI map viewer
Follow us on Twitter: Balder on Twitter
The goal for Balder is to provide an extensive Documentation in the MSDN Style with code samples and full documentation of the public API. The Balder project has been lucky enough get a donation from Innovasys in the form of licenses for their DocumentX
product to help make this possible.
Books / external resources
||Gastón C. Hillar has written a book about 3D games development in Silverlight with focus on using Balder as engine. You can find the book
here. In the book there are a lot of samples, all these samples are available for download from