Lighting is considered content along the lines as a 3D model, only difference is that it is invisible - or what is known as an EnvironmentalNode. It has the ability to affect other nodes.
Balder has support for 3 different type of light at the moment; OmniLight, DirectionalLight, ViewLight
A control called OmniLight exists and can be added to your Game control as any other content:
It has 3 properties:
||Defines the Diffuse color of the light
||Defines the Strength of the light
| Defines the Range the light affects content |
The strength and range are set to default values of 1 and 10.
Remember to add a Xml namespace reference to the CLR namespace Balder.Lighting
<Execution:Game Width="800" Height="600">