Balder.chm
documentation,
4655K, uploaded
Jan 1 2011
-
1653 downloads
- Perspective corrected texture mapping
- perspective corrected Z buffering
- Dual texture support with mixing
- Enhanced material support
- Shaded textures, flat + gouraud
- Rewritten lighting code for rendering
- New skybox, utilizing perspective projection in Silverlight
- Bilinear filtering
- Performance enhancements
- Subpixel rendering
- Multiple games in one page
- Clearer exceptions
- InstancingNodes - faster bindable solution
- Extensible FileLoader support - one can load from anywhere
- ChamferBox primitive type
- Vertex coloring support - reads vertex colors from ASE files
- Multi/Sub material rewritten - faces no longer has Material, but a Id reference instead
- Wireframe support for Materials
- Statistics added
- Shine + ShineStrength for materials added
- Color manipulation optimized, using integers
- Smoothing group fix for primitives Cylinder and Ring
- Optimized heightmap
- CLUT system removed - too slow
- Frustum clipping of objects
- Matrix optimized - going for the solution most use, public fields instead of array as before
- Started implementation of MipMap levels for textures
- Rewritten texture system - introducing the concept of map
- More details on ManipulationEvents
- Optimizations for Windows Phone 7
- Added more unit tests
- Optimized mouse intersection with objects
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Documentation is missing. Nothing in the getting started. I'm new to 3D so some examples would help. :(
by
djack109
on
Sep 28 2011 at 3:55 PM
interaction enaled, wp7 support
by
scythe
on
Nov 21 2010 at 2:10 PM
An excellent, excellent project. What I love most is how responsive the creators are to feedback and feature suggestions. The code gets better every day.
by
bob1492
on
Nov 17 2010 at 3:07 PM
thank you! he he!
by
yuxi214
on
Nov 4 2010 at 8:01 AM