<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Balder Source Control Rss Feed</title><link>http://www.codeplex.com/Balder/SourceControl/ListDownloadableCommits.aspx</link><description>Balder Source Control Rss Description</description><item><title>Source code checked in, #407e930a522d</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/407e930a522d</link><description>Correct calculation of Z is now in place&amp;#33;&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 13 May 2013 20:27:29 GMT</pubDate><guid isPermaLink="false">Source code checked in, #407e930a522d 20130513082729P</guid></item><item><title>Source code checked in, #1bac07cba67d</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/1bac07cba67d</link><description>Updated HGIgnore to ignore Nuget packages folder&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 12 May 2013 17:58:37 GMT</pubDate><guid isPermaLink="false">Source code checked in, #1bac07cba67d 20130512055837P</guid></item><item><title>Source code checked in, #047862da0f1e</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/047862da0f1e</link><description>Fixed submaterials - it was reusing a variable which caused mayhem&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 12 May 2013 17:57:14 GMT</pubDate><guid isPermaLink="false">Source code checked in, #047862da0f1e 20130512055714P</guid></item><item><title>Source code checked in, #f418ba4ee04e</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/f418ba4ee04e</link><description>Material is now a parameter in the rendering pipeline instead of a property on the face that needs to be set&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Wed, 01 May 2013 12:20:27 GMT</pubDate><guid isPermaLink="false">Source code checked in, #f418ba4ee04e 20130501122027P</guid></item><item><title>Source code checked in, #9b95648c3804</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/9b95648c3804</link><description>Adding IHaveMaterial to the Mesh - and making InstancingNodes set Material for anything implementing IHaveMaterial for now.</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 15 Apr 2013 19:40:25 GMT</pubDate><guid isPermaLink="false">Source code checked in, #9b95648c3804 20130415074025P</guid></item><item><title>Source code checked in, #1151d50cfedb</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/1151d50cfedb</link><description>Putting in Node template and material into the DataItemInfo</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 19 Mar 2013 07:27:12 GMT</pubDate><guid isPermaLink="false">Source code checked in, #1151d50cfedb 20130319072712A</guid></item><item><title>Source code checked in, #5040d99866ef</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/5040d99866ef</link><description>Forgot a file</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 17 Mar 2013 17:12:34 GMT</pubDate><guid isPermaLink="false">Source code checked in, #5040d99866ef 20130317051234P</guid></item><item><title>Source code checked in, #636d57977990</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/636d57977990</link><description>Changing strategy for instancing nodes - transformations are considered statics for now. Then there will be a way to deal with dynamic changes.</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 17 Mar 2013 17:12:21 GMT</pubDate><guid isPermaLink="false">Source code checked in, #636d57977990 20130317051221P</guid></item><item><title>Source code checked in, #5f9141eeb188</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/5f9141eeb188</link><description>Added a lighting sprite and made the light move around to see the light better&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 12:05:56 GMT</pubDate><guid isPermaLink="false">Source code checked in, #5f9141eeb188 20130312120556P</guid></item><item><title>Source code checked in, #b48becfcab74</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/b48becfcab74</link><description>Lighting is now more accurately being calculated&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 12:05:30 GMT</pubDate><guid isPermaLink="false">Source code checked in, #b48becfcab74 20130312120530P</guid></item><item><title>Source code checked in, #7ad6ca72b059</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/7ad6ca72b059</link><description>Fixed backface culling - it had an inaccuracy that made things look funky</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 09:11:19 GMT</pubDate><guid isPermaLink="false">Source code checked in, #7ad6ca72b059 20130312091119A</guid></item><item><title>Source code checked in, #16b07b9a5ea9</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/16b07b9a5ea9</link><description>Removed not needed callbacks for directional light</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 09:10:51 GMT</pubDate><guid isPermaLink="false">Source code checked in, #16b07b9a5ea9 20130312091051A</guid></item><item><title>Source code checked in, #4c5d7e6439b3</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/4c5d7e6439b3</link><description>Directional lighting coming together.. Need a bit more investigation. There is something wrong with the math - fundamentally.</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 11 Mar 2013 10:39:43 GMT</pubDate><guid isPermaLink="false">Source code checked in, #4c5d7e6439b3 20130311103943A</guid></item><item><title>Source code checked in, #717faea71e99</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/717faea71e99</link><description>Not entirely sure - but things look right when I transform the Light position in the viewToLocal space - seems wrong in my head&amp;#33;  Further investigation&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 11 Mar 2013 10:25:54 GMT</pubDate><guid isPermaLink="false">Source code checked in, #717faea71e99 20130311102554A</guid></item><item><title>Source code checked in, #02e72e4a51f2</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/02e72e4a51f2</link><description>Working on fixing the light calculation - need to do calculations in local space</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 11 Mar 2013 10:18:15 GMT</pubDate><guid isPermaLink="false">Source code checked in, #02e72e4a51f2 20130311101815A</guid></item><item><title>Source code checked in, #89b064886e29</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/89b064886e29</link><description>Turning around calculations - instead of having to calculate all normals and positions&amp;#10;into world space and then view, we actually reduce this by taking the view&amp;#10;into local space and working on calculations from there. Simplification and&amp;#10;a major speed up - reference case goes from 10 FPS to 14 FPS.</description><author>Einar Ingebrigtsen</author><pubDate>Wed, 27 Feb 2013 20:19:07 GMT</pubDate><guid isPermaLink="false">Source code checked in, #89b064886e29 20130227081907P</guid></item><item><title>Source code checked in, #453eb2970510</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/453eb2970510</link><description>Removing method for getting a transformed normal from a face in the geometrydetaillevel - not needed&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 26 Feb 2013 21:59:03 GMT</pubDate><guid isPermaLink="false">Source code checked in, #453eb2970510 20130226095903P</guid></item><item><title>Source code checked in, #bc1f9f8e141d</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/bc1f9f8e141d</link><description>Adding a GetCurrentRenderFrame&amp;#40;&amp;#41; method for getting the pixeldata of the current frame being rendered</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 29 Jan 2013 19:20:34 GMT</pubDate><guid isPermaLink="false">Source code checked in, #bc1f9f8e141d 20130129072034P</guid></item><item><title>Source code checked in, #54dbd235b7db</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/54dbd235b7db</link><description>Storing the framebuffers width and height locally instead of going through a static property - this gave a bit of speed bump</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 29 Jan 2013 16:45:49 GMT</pubDate><guid isPermaLink="false">Source code checked in, #54dbd235b7db 20130129044549P</guid></item><item><title>Source code checked in, #dbc48e7fb558</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/dbc48e7fb558</link><description>Removing duplicate transforming of Face - not needed&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 29 Jan 2013 16:38:06 GMT</pubDate><guid isPermaLink="false">Source code checked in, #dbc48e7fb558 20130129043806P</guid></item></channel></rss>