<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Balder - 3D engine for Silverlight</title><link>http://balder.codeplex.com/project/feeds/rss</link><description>3D graphics engine, targetting Silverlight, Windows Phone 7, Xna and OpenGL.</description><item><title>Created Issue: InstancingNodes should recognize that a node given has not yet loaded its content and make sure it gets loaded [13706]</title><link>http://balder.codeplex.com/workitem/13706</link><description>What it said &amp;#58;&amp;#41;&lt;br /&gt;</description><author>adept</author><pubDate>Wed, 12 Jun 2013 20:56:21 GMT</pubDate><guid isPermaLink="false">Created Issue: InstancingNodes should recognize that a node given has not yet loaded its content and make sure it gets loaded [13706] 20130612085621P</guid></item><item><title>New Post: How to get 3D coordinate of mouse?</title><link>http://balder.codeplex.com/discussions/444378</link><description>&lt;div style="line-height: normal;"&gt;Hi&lt;br /&gt;
I am a new to balder and i don't have any idea about getting 3D coordinate of mouse.&lt;br /&gt;
&lt;/div&gt;</description><author>Xiehuangbao</author><pubDate>Tue, 21 May 2013 06:38:14 GMT</pubDate><guid isPermaLink="false">New Post: How to get 3D coordinate of mouse? 20130521063814A</guid></item><item><title>Source code checked in, #407e930a522d</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/407e930a522d</link><description>Correct calculation of Z is now in place&amp;#33;&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 13 May 2013 20:27:29 GMT</pubDate><guid isPermaLink="false">Source code checked in, #407e930a522d 20130513082729P</guid></item><item><title>Source code checked in, #1bac07cba67d</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/1bac07cba67d</link><description>Updated HGIgnore to ignore Nuget packages folder&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 12 May 2013 17:58:37 GMT</pubDate><guid isPermaLink="false">Source code checked in, #1bac07cba67d 20130512055837P</guid></item><item><title>Source code checked in, #047862da0f1e</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/047862da0f1e</link><description>Fixed submaterials - it was reusing a variable which caused mayhem&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 12 May 2013 17:57:14 GMT</pubDate><guid isPermaLink="false">Source code checked in, #047862da0f1e 20130512055714P</guid></item><item><title>Source code checked in, #f418ba4ee04e</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/f418ba4ee04e</link><description>Material is now a parameter in the rendering pipeline instead of a property on the face that needs to be set&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Wed, 01 May 2013 12:20:27 GMT</pubDate><guid isPermaLink="false">Source code checked in, #f418ba4ee04e 20130501122027P</guid></item><item><title>New Post: How to draw transparent cube using balder in silverlight?</title><link>http://balder.codeplex.com/discussions/439914</link><description>&lt;div style="line-height: normal;"&gt;Hi, &lt;br /&gt;
for now there is no semi transparency for materials / objects supported in the software rendering that Balder uses. &lt;br /&gt;
&lt;br /&gt;
Balder hasn't received the love it deserves the last year - and I don't know about how much time I will be able to dedicate to it. I've been hard at work for a client optimizing it and will soon release a new version when all that is in place, so hopefully I can return to things like this after.&lt;br /&gt;
&lt;/div&gt;</description><author>adept</author><pubDate>Wed, 01 May 2013 06:30:48 GMT</pubDate><guid isPermaLink="false">New Post: How to draw transparent cube using balder in silverlight? 20130501063048A</guid></item><item><title>Source code checked in, #9b95648c3804</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/9b95648c3804</link><description>Adding IHaveMaterial to the Mesh - and making InstancingNodes set Material for anything implementing IHaveMaterial for now.</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 15 Apr 2013 19:40:25 GMT</pubDate><guid isPermaLink="false">Source code checked in, #9b95648c3804 20130415074025P</guid></item><item><title>New Post: How to draw transparent cube using balder in silverlight?</title><link>http://balder.codeplex.com/discussions/439914</link><description>&lt;div style="line-height: normal;"&gt;Hi&lt;br /&gt;
I am new to balder and i don't have any idea about generating transparent cube.Actually i want to &lt;br /&gt;
draw a cylinder within a cube and cylinder must be visible within cube.Thanks in advance for any help.&lt;br /&gt;
&lt;/div&gt;</description><author>rakeshmechartes</author><pubDate>Thu, 11 Apr 2013 11:03:12 GMT</pubDate><guid isPermaLink="false">New Post: How to draw transparent cube using balder in silverlight? 20130411110312A</guid></item><item><title>Source code checked in, #1151d50cfedb</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/1151d50cfedb</link><description>Putting in Node template and material into the DataItemInfo</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 19 Mar 2013 07:27:12 GMT</pubDate><guid isPermaLink="false">Source code checked in, #1151d50cfedb 20130319072712A</guid></item><item><title>Source code checked in, #5040d99866ef</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/5040d99866ef</link><description>Forgot a file</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 17 Mar 2013 17:12:34 GMT</pubDate><guid isPermaLink="false">Source code checked in, #5040d99866ef 20130317051234P</guid></item><item><title>Source code checked in, #636d57977990</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/636d57977990</link><description>Changing strategy for instancing nodes - transformations are considered statics for now. Then there will be a way to deal with dynamic changes.</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 17 Mar 2013 17:12:21 GMT</pubDate><guid isPermaLink="false">Source code checked in, #636d57977990 20130317051221P</guid></item><item><title>Source code checked in, #5f9141eeb188</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/5f9141eeb188</link><description>Added a lighting sprite and made the light move around to see the light better&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 12:05:56 GMT</pubDate><guid isPermaLink="false">Source code checked in, #5f9141eeb188 20130312120556P</guid></item><item><title>Source code checked in, #b48becfcab74</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/b48becfcab74</link><description>Lighting is now more accurately being calculated&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 12:05:30 GMT</pubDate><guid isPermaLink="false">Source code checked in, #b48becfcab74 20130312120530P</guid></item><item><title>Source code checked in, #7ad6ca72b059</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/7ad6ca72b059</link><description>Fixed backface culling - it had an inaccuracy that made things look funky</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 09:11:19 GMT</pubDate><guid isPermaLink="false">Source code checked in, #7ad6ca72b059 20130312091119A</guid></item><item><title>Source code checked in, #16b07b9a5ea9</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/16b07b9a5ea9</link><description>Removed not needed callbacks for directional light</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 12 Mar 2013 09:10:51 GMT</pubDate><guid isPermaLink="false">Source code checked in, #16b07b9a5ea9 20130312091051A</guid></item><item><title>Source code checked in, #4c5d7e6439b3</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/4c5d7e6439b3</link><description>Directional lighting coming together.. Need a bit more investigation. There is something wrong with the math - fundamentally.</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 11 Mar 2013 10:39:43 GMT</pubDate><guid isPermaLink="false">Source code checked in, #4c5d7e6439b3 20130311103943A</guid></item><item><title>Source code checked in, #717faea71e99</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/717faea71e99</link><description>Not entirely sure - but things look right when I transform the Light position in the viewToLocal space - seems wrong in my head&amp;#33;  Further investigation&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 11 Mar 2013 10:25:54 GMT</pubDate><guid isPermaLink="false">Source code checked in, #717faea71e99 20130311102554A</guid></item><item><title>Source code checked in, #02e72e4a51f2</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/02e72e4a51f2</link><description>Working on fixing the light calculation - need to do calculations in local space</description><author>Einar Ingebrigtsen</author><pubDate>Mon, 11 Mar 2013 10:18:15 GMT</pubDate><guid isPermaLink="false">Source code checked in, #02e72e4a51f2 20130311101815A</guid></item><item><title>New Post: Unable to compile. Am i wasting my time with this?</title><link>http://balder.codeplex.com/discussions/435099</link><description>&lt;div style="line-height: normal;"&gt;Hi,&lt;br /&gt;
Suggest you open the SampleBrowser solution and compile from that.&lt;br /&gt;
We will probably remove the Nant build as we are simplifying both the source and the entire project.&lt;br /&gt;
&lt;br /&gt;
Hope that helps.&lt;br /&gt;
&lt;br /&gt;
Also, we're working on some serious optimizations and will have a binary drop of the Software rendered version. &lt;br /&gt;
&lt;/div&gt;</description><author>adept</author><pubDate>Sun, 03 Mar 2013 15:05:12 GMT</pubDate><guid isPermaLink="false">New Post: Unable to compile. Am i wasting my time with this? 20130303030512P</guid></item></channel></rss>