<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Balder - 3D engine for Silverlight</title><link>http://balder.codeplex.com/project/feeds/rss</link><description>3D graphics engine, targetting Silverlight, Windows Phone 7, Xna and OpenGL.</description><item><title>New Post: could not load type 'Microsoft.Xna.Framework.Color' from assembly 'System.Windows,'</title><link>http://balder.codeplex.com/discussions/325594</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;the problem has been fixed already - by downloading the source code and recompile it, and surprisingly found that there was a system.window.dll file included.&lt;/p&gt;
&lt;p&gt;Anyway, thanks indeed.&lt;/p&gt;&lt;/div&gt;</description><author>yandol</author><pubDate>Sat, 18 Feb 2012 22:29:51 GMT</pubDate><guid isPermaLink="false">New Post: could not load type 'Microsoft.Xna.Framework.Color' from assembly 'System.Windows,' 20120218102951P</guid></item><item><title>New Post: could not load type 'Microsoft.Xna.Framework.Color' from assembly 'System.Windows,'</title><link>http://balder.codeplex.com/discussions/325594</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;A wired problem occurred when I used balder silverlight5 &amp;nbsp;to build a new silverlight application. I sat up a new silverlight project in vs 2010, and included new references of balder silverlight5 - totally 5 dll files.&lt;/p&gt;
&lt;p&gt;I created a new game like this:&lt;/p&gt;
&lt;p&gt;Game game = new Game(){Width = 400, Height = 300};&lt;/p&gt;
&lt;p&gt;when I tried to run the application the error above happened.&lt;/p&gt;
&lt;p&gt;Not sure this is a bug of new balder silverlight5 or what else, would like to get some guidance.&lt;/p&gt;
&lt;/div&gt;</description><author>yandol</author><pubDate>Sat, 18 Feb 2012 21:59:21 GMT</pubDate><guid isPermaLink="false">New Post: could not load type 'Microsoft.Xna.Framework.Color' from assembly 'System.Windows,' 20120218095921P</guid></item><item><title>New Comment on "Features"</title><link>http://balder.codeplex.com/wikipage?title=Features&amp;ANCHOR#C22625</link><description>I think the balder SL5 version is great because many new features are described, especially the hardware acceleration - but as I looked back to previous documents, where should I set the hardware acceleration parameter in the project&amp;#63;</description><author>yandol</author><pubDate>Sat, 18 Feb 2012 11:17:19 GMT</pubDate><guid isPermaLink="false">New Comment on "Features" 20120218111719A</guid></item><item><title>Source code checked in, #cb7556066460</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/cb7556066460</link><description>Fixed lighting for Texture mapped materials - use specular property of the material, not just WHITE..  Damn oversight&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Fri, 30 Dec 2011 22:18:30 GMT</pubDate><guid isPermaLink="false">Source code checked in, #cb7556066460 20111230101830P</guid></item><item><title>Source code checked in, #dc469b675c11</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/dc469b675c11</link><description>Fixed Programatic sample to override OnUpdate&amp;#40;&amp;#41; not replace it - making it not getting called from Balder.</description><author>Einar Ingebrigtsen</author><pubDate>Fri, 30 Dec 2011 21:58:52 GMT</pubDate><guid isPermaLink="false">Source code checked in, #dc469b675c11 20111230095852P</guid></item><item><title>Source code checked in, #8e56880dada1</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/8e56880dada1</link><description>Get the Dispatcher from the Deployment instead of from the root visual - it will cause an UnauthorizedException when running on a different thread because the RootVisual is a FrameworkElement, non accessible from other threads&amp;#33;</description><author>Einar Ingebrigtsen</author><pubDate>Fri, 30 Dec 2011 21:58:01 GMT</pubDate><guid isPermaLink="false">Source code checked in, #8e56880dada1 20111230095801P</guid></item><item><title>Source code checked in, #4c65874982b2</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/4c65874982b2</link><description>Added dispatcher support for Notifications</description><author>Einar Ingebrigtsen</author><pubDate>Fri, 30 Dec 2011 13:48:56 GMT</pubDate><guid isPermaLink="false">Source code checked in, #4c65874982b2 20111230014856P</guid></item><item><title>Source code checked in, #b33e9e5916f9</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/b33e9e5916f9</link><description>Ditto - same as previous, only this time for the SL5&amp;#47;Xna based SpriteContext</description><author>Einar Ingebrigtsen</author><pubDate>Thu, 29 Dec 2011 22:21:12 GMT</pubDate><guid isPermaLink="false">Source code checked in, #b33e9e5916f9 20111229102112P</guid></item><item><title>Source code checked in, #03cc64f088e9</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/03cc64f088e9</link><description>Added null check for the World matrix - it appears to be Null at times. This is more of a symptom from something else, but temporarily sticking in the null check and setting the Identity matrix if so, for now.</description><author>Einar Ingebrigtsen</author><pubDate>Thu, 29 Dec 2011 21:59:04 GMT</pubDate><guid isPermaLink="false">Source code checked in, #03cc64f088e9 20111229095904P</guid></item><item><title>Source code checked in, #3201ad103d49</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/3201ad103d49</link><description>References added by adding MVVM Light as a Nuget package has now been removed and fixed for the sample browser</description><author>Einar Ingebrigtsen</author><pubDate>Wed, 28 Dec 2011 17:34:26 GMT</pubDate><guid isPermaLink="false">Source code checked in, #3201ad103d49 20111228053426P</guid></item><item><title>Source code checked in, #d302201f90c4</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/d302201f90c4</link><description>Added null check for Matrix - it should never be null, but there might be some synchronization issues</description><author>Einar Ingebrigtsen</author><pubDate>Wed, 28 Dec 2011 17:33:50 GMT</pubDate><guid isPermaLink="false">Source code checked in, #d302201f90c4 20111228053350P</guid></item><item><title>Source code checked in, #0ec2161c4042</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/0ec2161c4042</link><description>Added locking around sorting of nodes</description><author>Einar Ingebrigtsen</author><pubDate>Tue, 27 Dec 2011 14:28:35 GMT</pubDate><guid isPermaLink="false">Source code checked in, #0ec2161c4042 20111227022835P</guid></item><item><title>Source code checked in, #d9dad2c924c9</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/d9dad2c924c9</link><description>Removing more platform support other than Silverlight</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 25 Dec 2011 22:04:04 GMT</pubDate><guid isPermaLink="false">Source code checked in, #d9dad2c924c9 20111225100404P</guid></item><item><title>Source code checked in, #8eab36935214</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/8eab36935214</link><description>Officially started killing of iOS, Desktop and general Xna support - Silverlight FTW</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 25 Dec 2011 21:56:15 GMT</pubDate><guid isPermaLink="false">Source code checked in, #8eab36935214 20111225095615P</guid></item><item><title>Source code checked in, #128d209bb72b</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/128d209bb72b</link><description>Started working on the fallback scenario for untrusted SL5 sites and Mac OSX - for now the fallback will be software rendering. Aiming for an inbetween fallback with WebGL for browsers that support it.</description><author>Einar Ingebrigtsen</author><pubDate>Sun, 25 Dec 2011 21:40:43 GMT</pubDate><guid isPermaLink="false">Source code checked in, #128d209bb72b 20111225094043P</guid></item><item><title>New Post: Memory Issues</title><link>http://balder.codeplex.com/discussions/283705</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I have added finalizers in many classes clearing memory and other bits. &amp;nbsp;I found that there were RenderFaces and RenderNormals that were never being released. &amp;nbsp;I have also added cleanup for many of the materials related operations. &amp;nbsp;I have found quite a bit of relief in doing this. &amp;nbsp;I was seeing 30-50 MB growth across ~1500 objects on re-render. &amp;nbsp;I am now down to 10MB (some of my own issues were cleaned up as well). &amp;nbsp;The biggest gains came from cleaning up the rendering objects as they expire rather than waiting.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I can send more details, as I have been in the midst of an intense memory profiling and cleanup effort for 2 days now...&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>roconnor62</author><pubDate>Wed, 21 Dec 2011 22:40:46 GMT</pubDate><guid isPermaLink="false">New Post: Memory Issues 20111221104046P</guid></item><item><title>New Post: Memory Issues</title><link>http://balder.codeplex.com/discussions/283705</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have seen several discussions on memory issues with Balder. &amp;nbsp;I am using it in an extreme case, where we render more then 2000 objects (approx. 50-75 polygons per object). &amp;nbsp;During rendering, we see the memory spike up about 60-80 MB. &amp;nbsp;Not
 a problem, but it never lets go of the resources, and grows by 50MB every render. &amp;nbsp;I have been able to get some of it back (about 20% of the growth) by implementing finalizers on some of the geometry classes. &amp;nbsp;Now, it only jumps by 35-40MB every
 render.&lt;/p&gt;
&lt;p&gt;I am trying to locate the references to objects that are being held as well as trying to find a way around the LOH. &amp;nbsp;Most of the issues revolve around memory allocated for images (about 262KB per image). &amp;nbsp;These are LARGE objects and will not be
 GC'd and end up pinned in memory. &amp;nbsp;A 256 x 256 pixel image ends up in this range.&lt;/p&gt;
&lt;p&gt;Can someone help me understand how to find the referneces (or where the refs are actually being held), &amp;nbsp;solve the LOH problem or help me in correctly using the cache clearing methods that were added some time back...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Please help...&lt;/p&gt;
&lt;/div&gt;</description><author>roconnor62</author><pubDate>Wed, 21 Dec 2011 08:02:08 GMT</pubDate><guid isPermaLink="false">New Post: Memory Issues 20111221080208A</guid></item><item><title>Source code checked in, #b022de08d601</title><link>http://balder.codeplex.com/SourceControl/changeset/changes/b022de08d601</link><description>Status Quo - Balder working as before on SL5 RTM now. Will continue to work on Material and lighting to get it as I want it.</description><author>Einar Ingebrigtsen</author><pubDate>Wed, 14 Dec 2011 19:52:00 GMT</pubDate><guid isPermaLink="false">Source code checked in, #b022de08d601 20111214075200P</guid></item><item><title>New Post: Point primitive</title><link>http://balder.codeplex.com/discussions/282865</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Any plans to add a point &amp;quot;primitive&amp;quot;?&amp;nbsp; I've been looking for an easy way to render point clouds.&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>kbeal2k</author><pubDate>Tue, 13 Dec 2011 23:13:23 GMT</pubDate><guid isPermaLink="false">New Post: Point primitive 20111213111323P</guid></item><item><title>Updated Wiki: Home</title><link>http://balder.codeplex.com/wikipage?version=98</link><description>&lt;div class="wikidoc"&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img title="BalderLogoVersion2.png" src="http://i3.codeplex.com/download?ProjectName=Balder&amp;DownloadId=94993" alt="BalderLogoVersion2.png"&gt;&lt;/td&gt;
&lt;td&gt;&lt;img title="Teapot.png" src="http://i3.codeplex.com/download?ProjectName=Balder&amp;DownloadId=123000" alt="Teapot.png"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Project Description&lt;/h2&gt;
&lt;p&gt;A 3D graphics engine for Silverlight.&lt;br&gt;
&lt;br&gt;
The name Balder comes from Norse Mythology. Balder is the modern Norwegian, Swedish and Danish form. He is also known as Baldr or Baldur (icelandic). Balder is the god of innocence.&lt;br&gt;
&lt;br&gt;
The second son of Odin is Baldr, and good things are to be said of him. He is best, and all praise him; he is so fair of feature, and so bright, that light shines from him. A certain herb is so white that it is likened to Baldr's brow; of all grasses it is
 whitest, and by it thou mayest judge his fairness, both in hair and in body. He is the wisest of the &amp;AElig;sir, and the fairest-spoken and most gracious; and that quality attends him, that none may gainsay his judgments. He dwells in the place called Breidablik,
 which is in heaven; in that place may nothing unclean be&lt;a href="/wikipage?title=.&amp;referringTitle=Home"&gt;.&lt;/a&gt; - Brodeur's translation&lt;br&gt;
&lt;br&gt;
&lt;a href="http://en.wikipedia.org/wiki/Balder"&gt;Balder on Wikipedia&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Table of Contents&lt;/h2&gt;
&lt;p&gt;&lt;a href="/wikipage?title=Features&amp;referringTitle=Home"&gt;The feature set of Balder&lt;/a&gt;&lt;br&gt;
&lt;a href="/wikipage?title=News&amp;referringTitle=Home"&gt;News&lt;/a&gt;&lt;br&gt;
&lt;a href="http://vimeo.com/13659554"&gt;Getting started screencast&lt;br&gt;
&lt;/a&gt;Coding4Fun : &lt;a href="http://blogs.msdn.com/b/coding4fun/archive/2010/11/08/10087940.aspx"&gt;
Rubik's Cube for Silverlight and Windows Phone 7&lt;/a&gt;&lt;br&gt;
Integrate Balder in your Silverlight application by &lt;a href="http://dotnetslackers.com/community/members/Xianzhong Zhu.aspx"&gt;
Xianzhong Zhu&lt;/a&gt;, part &lt;a href="http://dotnetslackers.com/articles/aspnet/Integrate-the-3D-Engine-Balder-into-Your-Silverlight-Applications.aspx"&gt;
1&lt;/a&gt;,&lt;a href="http://dotnetslackers.com/articles/aspnet/Integrate-the-3D-Engine-Balder-into-Your-Silverlight-Applications-Part2.aspx"&gt;2&lt;/a&gt;,&lt;a href="http://dotnetslackers.com/articles/aspnet/Integrate-the-3D-Engine-Balder-into-Your-Silverlight-Applications-Part3.aspx"&gt;3&lt;/a&gt;&lt;br&gt;
&lt;a href="http://www.ingebrigtsen.info/post/2010/08/01/Balder-Tutorial-Creating-a-Mesh-programatically.aspx"&gt;Programmatically creating a mesh tutorial&lt;/a&gt;&lt;br&gt;
&lt;a href="/wikipage?title=Tutorials&amp;referringTitle=Home"&gt;Tutorial section&lt;/a&gt;&lt;br&gt;
&lt;a href="/wikipage?title=Limitations&amp;referringTitle=Home"&gt;Limitations&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;A full samplebrowser can be viewed &lt;a href="http://www.ingebrigtsen.info/Balder/SampleBrowser/TestPage.html"&gt;
here&lt;/a&gt; or &lt;a title="Informaticha" href="http://www.informaticha.ro:8080/silverlightgame/" target="_blank"&gt;
here&lt;/a&gt;. Silverlight 5 samplebrowser &lt;a href="http://www.ingebrigtsen.info/Balder/SampleBrowser/SL5/TestPage.html"&gt;
here&lt;/a&gt;.&lt;/h2&gt;
&lt;h2&gt;Balder in the wild&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://blogs.esri.com/Dev/blogs/apl/archive/2010/10/08/3D-Terrain-Mapping-in-a-Browser.aspx"&gt;ESRI map viewer&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Follow us on Twitter: &lt;a href="http://twitter.com/BalderEngine"&gt;Balder on Twitter&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Donators&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://www.innovasys.com"&gt;&lt;img title="Innovasys" src="http://i3.codeplex.com/download?ProjectName=Balder&amp;DownloadId=99787" alt="Innovasys"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="http://www.ndepend.com"&gt;&lt;img title="NDepend" src="http://i3.codeplex.com/download?ProjectName=Balder&amp;DownloadId=144112" alt="NDepend"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a title="Finalbuilder" href="http://www.finalbuilder.com"&gt;&lt;img src="http://download.codeplex.com/download?ProjectName=balder&amp;DownloadId=205366" alt="Built with Finalbuilder" width="420" height="85"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Documentation&lt;/h2&gt;
&lt;p&gt;The goal for Balder is to provide an extensive Documentation in the MSDN Style with code samples and full documentation of the public API. The Balder project has been lucky enough get a donation from Innovasys in the form of licenses for their DocumentX
 product to help make this possible.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;h2&gt;Books / external resources&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img title="3DGameDevelopmentWithSilverlight3.png" src="http://i3.codeplex.com/download?ProjectName=Balder&amp;DownloadId=87337" alt="3DGameDevelopmentWithSilverlight3.png"&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.packtpub.com/author_view_profile/id/280"&gt;Gast&amp;oacute;n C. Hillar&lt;/a&gt; has written a book about 3D games development in Silverlight with focus on using Balder as engine. You can find the book
&lt;a href="http://www.packtpub.com/3d-game-development-with-microsoft-silverlight-3-beginners-guide/book"&gt;
here&lt;/a&gt;. In the book there are a lot of samples, all these samples are available for download from
&lt;a href="http://www.packtpub.com/support/book/3d-game-development-with-microsoft-silverlight-3-beginners-guide"&gt;
here&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>adept</author><pubDate>Tue, 13 Dec 2011 17:10:58 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20111213051058P</guid></item></channel></rss>
