Opacity or transparency in mesh

Jan 2, 2010 at 10:51 PM

Is there a way to achieve transparency or opacity in the Mesh object?

Anything new about mesh rotations?


thx in advance... :)

Jan 3, 2010 at 10:06 AM

Hi and happy new year,

I've implemented Mesh rotation and Scaling, but haven't pushed a new release yet. I'll see if I can pack it up during next week and have it pushed.

As for transparency/opacity and full alpha support for texturemaps, this is something I haven't prioritized yet. 
I've been working quite a bit with a new rendering pipeline that will be a lot faster than the existing one, and during this full transparency will be supported.
Can't say when it will be implemented though.


Jan 3, 2010 at 11:34 PM

Happy new year bro,

Ok, rotation is needed, hehe, i've noticed that there is no animation for color in light, cause it uses balder color,  it isnt hard to implement that, only i dont have the latest code, maybe in git, but when lauching next version please publish the code also...


Thx.. :)


Jan 4, 2010 at 8:26 AM

That is a good point. Color is something I've been going back and forth with, for animation purposes and other Xaml related issues, it would probably be better to use the built in Color instead of defining my own.  I'll look into it. Its one of those things I can't agree with myself on. :) 

Also, I'll be sure to include the source in the next release.