I understood That the position of the box will be the center of it.I made some simple tests for my large
box but the result were strange.What Im trying to do is export a 1000(Width)x1000(Lenght)x20(Height) Box in 3DMAX to Balder
Viewport.Then use the camera to see a small box I put above my large box(I put my large box as a floor).
However the result differs according to the position of the large box as following:
1-When I put the large box in X=0,Y=0,Z=0.and put the camera at x=0,y=28,z=-200 and I give the Camera target
the x,y,z of the small Box.The Result:I see the small box and the large box.But the camera shows the rest
of the large box verticaly which should not appear at all.I mean I expected to see the box as a thin line
but I see the thin line and the rest of the box as big square above the thin line.So it seems like a bug
in balder.Of course such test takes seconds so you could try it and tell me how the large box appears
for you.May be in this case I should make the Viewport size bigger but I didn't try it in this test.
I wanted to send you a screen shot of what I see but I couldn't attach an image to this post.
2- I thought may because half of the box exist in the negative part of X and Z in the first test
so I put the large box in X=1000,Y=0,Z=1000 and put the camera at x=1000,y=28,z=0.But the camera
shows nothing at all.I tried puting the camera at Y=0 but I got the same result.
I thought may be the Viewport is not big enough(Width =1366,Height =768;) so I made its Width
and height equal to 4000.But the camera show me nothing too.
Another thing to mention both boxs have textures.
If you can try it and tell me what you see so I make sure that Im not doing any thing wrong it will be
very helpfull for me...