How-To access ASE content's submeshes ?

Nov 2, 2010 at 11:11 AM
Edited Nov 2, 2010 at 11:12 AM


my ASE scenes are loading successfully into my application.

Therefore, I want to access submeshes of my scene (max named objects in my scene).

Is it possible ?

Thanks a lot.

Nov 2, 2010 at 11:20 AM

Ok, sub-objects are available with the GetAssetParts() accesor but it seems like object's name are not preserved.

Is there any settings in order to preserve those one ?

Nov 2, 2010 at 11:24 AM

Sorry for this useless post, the Label property gives me all I need... :)