Jun 17, 2010 at 3:46 PM
Edited Jun 17, 2010 at 3:46 PM
I Apologies up front if this is a basic error, however I am very green to 3d and animation (my first time looking at it)
Ok, I am using VS2010 Professional and your latest release of Balder (0.8.6.0).
I have opened the "GettingStarted" example you provide in the sources package.
I have taken a free 3d object (.max format) and converted it to .ase for Balder compatibility.
I added this .ase to the GettingStarted project and set it as a resource.
In MyGame.cs, I modified the following line to say...
_audi = ContentManager.Load<
When I run the project, all I get is a black screen.
If I load the default Audi object it works perfectly, so I am not too sure what I am doing wrong.
I would welcome any pointers you
Many Thanks, Chris