Texture fill in mesh

May 5, 2010 at 12:27 PM
Hi. This is a great project. Very useful. Thanks for this work! Now, I'm building an app to test the framework, and I haven't been able to load a texture as a DiffuseMap in a mesh. Is this supported already? Will it be supported soon? If I use the exact same texture as a ReflectionMap it works perfect. Thanks in advance
May 5, 2010 at 2:35 PM


Does your mesh file have U,V mapping coordinates assigned to the faces ? 

It should work, as you can see in the SampleBrowser link found on the front page.

May 6, 2010 at 2:26 AM

That was the problem!

I made it work by marking all the checkboxes in 3ds max when exporting the .ASE file.

Thank you very much and keep going with this awesome project!