I'm trying to access mesh data:
_model = ContentManager.Load<Mesh>(resourceString);
//... model is shown in Game ...
Mesh mesh = _model;
IGeometryContext g = mesh.GeometryContext;
Material material = mesh.Material;
Vertex vertices = g.GetVertices();
//... yet both 'material' and 'vertices' are set to null
Should this work, or maybe I'm doing something wrong? I'm using 0.8.8.6 version.
And other qustion: if I load silverlight assembly dynamicly, will I be able to initialize mesh from ASE file in its resources?