3D Room

Mar 3, 2010 at 11:38 AM

What's the best way to create a 3D Room? I've found only examples for importing 3d objects, camera controling, lights etc. But I have no idea how to make a quad? In OpenGL I would make 6 quads for the walls, and that would be enough for the room, but in Balder I don't see any Quads...

Mar 3, 2010 at 5:00 PM

Ok, you dont have quads (i really dont deal with openGl in many years) but i thing the balder primitive box will do what you want...

And u can always use a tool the create the mesh (like 3dsmax) and then import...

Coordinator
Mar 3, 2010 at 6:42 PM

Its also possible for you to create your own geometry type - the Box geometry is probably the simplest sample for doing that. Then you have control over vertices and faces.